Exemplary behaviour that deserves recognition. They're also rather transparent, reporting which files are involved with specific tweaks as they go, in the interests of aiding the modding community in general. Its creator, "mildeww" has also been dutifully updating the mod every day to keep up with Taleworlds's own daily patching. This is impressive work, especially for a brand new game. XP gains for troops are higher all round, you can smith more items per day, and the game in general should feel pacier and less grindy, particularly early on.īannerlord Tweaks also comes with an in-game menu with full tooltips that lets you enable or disable specific features, and tweak them to the exact values you want. Renown gains from battle are doubled, tournament rewards are greater, food production is higher to make sieges tougher and AI less likely to domino the whole map overnight. The one downside is you can't toggle it on or off without restarting the game, but that's a very minor quibble indeed.īannerlord Tweaks Menus menus gimme some menus unnhhhhĪ wide ranging collection of small tweaks whose cumulative affect is already quite substantial. Unless the enemy changes that direction (or your relative positions shift enough for their weapon to hit anyway), in which case you must block again. Right clicking with a weapon out will block an incoming attack, automatically choosing the right direction. You still need to block, and pay attention to enemy movements, but it's far less fussy. With this mod, that system is ported to Bannerlord. Warband players can generally be divided into three categories: those who are surprised and disappointed that Bannerlord has removed automated directional blocking, those who either didn't use it or don't mind its removal but are reasonable, mature people about it, and those who are the reason most game forums are a screeching toilet of insecure dullards.Īuto block is the one lower difficulty feature of Warband we've used, and we're glad to see it modded back in. You absolutely should have this mod installed. I'm not longer avoiding lots of smaller fights simply to get out of having to sit through back to back loading screens. It's a small thing that's already saved Sin a heap of time and actually changed the way we play. Instead of opening the conversation, it loads the standard blue actions menu on the left of the screen, and adds the option "converse", plus any other relevant actions like attacking or simply leaving. These loading screens are slow, irritating, and completely unnecessary.įast Dialogue skips them entirely. Often, you'll then have to load another 3D scene in order to fight a battle. In the vast majority of cases, your conversation will last a few seconds at most, then you'll be taken back to the main map. Ordinarily, when you encounter any party on the world map, Bannerlord loads a full 3D scene where you talk to them face to face. Holy hell this needs to be incorporated into the game immediately. They don't affect the game in game breaking ways, but they allow you to speed up dialogue or make combat a bit easier for those who just cannot get their head around the directional blocking with a shield.įast Dialogue The only four social options we'll need after lockdown. The most useful mods for Bannerlord are the ones that change little things. If any of them ask you to overwrite a file, be sure to back it up first in case the mod messes something up. They can then be activated from the Bannerlords launcher. The rest of these mods should be downloaded and then unzipped to "C:\Program Files (x86)\Steam\steamapps\common\Mount
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